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88 lines
4.5 KiB
HTML
88 lines
4.5 KiB
HTML
<!DOCTYPE html>
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<meta charset="utf-8">
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<title>Ray Tracing in One Weekend Series</title>
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<link rel='stylesheet' href='style/website.css'>
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<link rel="icon" type="image/png" href="favicon.png">
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<div class="content">
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<h1 class="title">Ray Tracing in One Weekend<br>—<br>The Book Series</h1>
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<div class='books'>
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<a href='books/RayTracingInOneWeekend.html'>
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<img src='images/cover/CoverRTW1-small.jpg' width='204' height='340' alt='Ray Tracing in One Weekend'>
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</a>
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<a href='books/RayTracingTheNextWeek.html'>
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<img src='images/cover/CoverRTW2-small.jpg' width='204' height='340' alt='Ray Tracing: The Next Week'>
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</a>
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<a href='books/RayTracingTheRestOfYourLife.html'>
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<img src='images/cover/CoverRTW3-small.jpg' width='204' height='340' alt='Ray Tracing: The Rest Of Your Life'>
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</a>
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</div>
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<h1 id='books'>Getting the Books</h1>
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<p>The <cite>Ray Tracing in One Weekend</cite> series of books are available to the public for free online. They are
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released under <a href="https://github.com/RayTracing/raytracing.github.io/blob/release/COPYING.txt">the CC0
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license</a>. This means that they are as close to public domain as we can get. (While that also frees you from the
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requirement of providing attribution, it would help the overall project if you could point back to this web site as a
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service to other users.)
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<p>Hit any of the book cover images above to begin reading. These books are formatted for printing directly from your
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browser, where you can also (on most browsers) save them as PDF.
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<h1 id='overview'>Overview</h1>
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<p>I’ve taught many graphics classes over the years. Often I do them in ray tracing, because you are forced to write
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all the code but you can still get cool images with no API. I decided to adapt my course notes into a how-to, to get
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you to a cool program as quickly as possible. It will not be a full-featured ray tracer, but it does have the indirect
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lighting which has made ray tracing a staple in movies. Follow these steps, and the architecture of the ray tracer you
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produce will be good for extending to a more extensive ray tracer if you get excited and want to pursue that.
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<p>When somebody says “ray tracing” it could mean many things. What I am going to describe is technically a path
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tracer, and a fairly general one. While the code will be pretty simple (let the computer do the work!) I think you’ll
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be very happy with the images you can make.
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<p>In <cite>Ray Tracing in One Weekend</cite>, you will build a simple brute-force path tracer. Continuing with
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<cite>Ray Tracing: The Next Week</cite>, you will add textures, volumes (like fog), rectangles, instances, lights, and
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support for lots of objects using a bounding volume hierarchy (BVH). Finally, with <cite>Ray Tracing: The Rest Of Your
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Life</cite>, we'll dive into the math of creating a very serious ray tracer.
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<p>When you are done, you should be ready to start messing with the many serious commercial ray tracers underlying the
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movie and product-design industries.
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<h1 id='source'>Source Code</h1>
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<p>Source code for each book may be found in the GitHub repository:
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<a href="https://github.com/RayTracing/raytracing.github.io">https://github.com/RayTracing/raytracing.github.io</a>.
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You can also directly download the latest version of the entire project (all three books) as a single archive file:
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<ul>
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<li><a href="https://github.com/RayTracing/raytracing.github.io/archive/release.zip">.ZIP format</a>
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<li><a href="https://github.com/RayTracing/raytracing.github.io/archive/release.tar.gz">.tar.gz format</a>
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</ul>
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<h1 id='issues'>Issues</h1>
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<p>You can browse book suggestions and errors in
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<a href="https://github.com/RayTracing/raytracing.github.io/issues">GitHub issues</a>. If you have a suggestion or
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believe you've found an error, please check these issues first (including closed ones) to ensure that it hasn't
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already been reported. If it hasn't, please create a new entry, describing the problem, book or source file, location,
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and whatever other information would be helpful in understanding why you think it's a problem. If possible, include
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ideas about what you think the fix should look like.
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<h1 id='contributing'>Contributing</h1>
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<p>Interested in helping out? Please read the guidelines in the
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<a href="https://github.com/RayTracing/raytracing.github.io/blob/release/CONTRIBUTING.md">CONTRIBUTING.md</a> document
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first. <em>Pull requests without associated issues, or submitted without coordination, are highly likely to be
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rejected.</em>
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</div>
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