// Licensed to the Software Freedom Conservancy (SFC) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The SFC licenses this file // to you under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef WEBDRIVER_IE_INPUTMANAGER_H_ #define WEBDRIVER_IE_INPUTMANAGER_H_ #include #include #include #include "CustomTypes.h" #include "InputState.h" #include "ElementScrollBehavior.h" namespace Json { class Value; } namespace webdriver { // Forward declaration of classes to avoid // circular include files. class ActionSimulator; class IElementManager; class InteractionsManager; struct InputManagerSettings { IElementManager* element_repository; bool use_native_events; bool require_window_focus; bool enable_persistent_hover; ElementScrollBehavior scroll_behavior; }; struct KeyInfo { WORD key_code; UINT scan_code; bool is_extended_key; bool is_webdriver_key; bool is_ignored_key; bool is_force_scan_code; wchar_t character; }; class InputManager { public: InputManager(void); virtual ~InputManager(void); void Initialize(InputManagerSettings settings); int PerformInputSequence(BrowserHandle browser_wrapper, const Json::Value& sequence, std::string* error_info); void Reset(BrowserHandle browser_wrapper); //void StartPersistentEvents(void); //void StopPersistentEvents(void); bool enable_native_events(void) const { return this->use_native_events_; } bool require_window_focus(void) const { return this->require_window_focus_; } bool use_persistent_hover(void) const { return this->use_persistent_hover_; } ElementScrollBehavior scroll_behavior(void) const { return this->scroll_behavior_; } void set_scroll_behavior(const ElementScrollBehavior scroll_behavior) { this->scroll_behavior_ = scroll_behavior; } bool is_shift_pressed(void) const { return this->current_input_state_.is_shift_pressed; } bool is_control_pressed(void) const { return this->current_input_state_.is_control_pressed; } bool is_alt_pressed(void) const { return this->current_input_state_.is_alt_pressed; } clock_t last_click_time(void) const { return this->current_input_state_.last_click_time; } private: int PointerMoveTo(BrowserHandle browser_wrapper, const Json::Value& move_to_action, InputState* input_state); int PointerDown(BrowserHandle browser_wrapper, const Json::Value& down_action, InputState* input_state); int PointerUp(BrowserHandle browser_wrapper, const Json::Value& up_action, InputState* input_state); int KeyDown(BrowserHandle browser_wrapper, const Json::Value& down_action, InputState* input_state); int KeyUp(BrowserHandle browser_wrapper, const Json::Value& up_action, InputState* input_state); int Pause(BrowserHandle browser_wrapper, const Json::Value& pause_action); void AddMouseInput(HWND window_handle, long input_action, int x, int y); void AddKeyboardInput(HWND window_handle, std::wstring key, bool key_up, InputState* input_state); void AddPauseInput(HWND window_handle, int duration); void CreateKeyboardInputItem(KeyInfo key_info, DWORD initial_flags, bool is_generating_keyup); bool IsModifierKey(wchar_t character); KeyInfo GetKeyInfo(HWND windows_handle, wchar_t character); InputState CloneCurrentInputState(void); void UpdatePressedKeys(wchar_t character, bool press_key); bool IsKeyPressed(wchar_t character); bool IsSingleKey(const std::wstring& input); void SetupKeyDescriptions(void); std::wstring GetKeyDescription(const wchar_t character); int GetTicks(const Json::Value& sequences, Json::Value* ticks); HANDLE AcquireMutex(void); void ReleaseMutex(HANDLE mutex_handle); bool use_native_events_; bool use_persistent_hover_; bool require_window_focus_; InputState current_input_state_; ElementScrollBehavior scroll_behavior_; IElementManager* element_map_; ActionSimulator* action_simulator_; std::vector inputs_; std::vector pressed_keys_; std::map key_descriptions_; }; } // namespace webdriver #endif // WEBDRIVER_IE_INPUTMANAGER_H_