// Licensed to the Software Freedom Conservancy (SFC) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The SFC licenses this file // to you under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "ActionSimulator.h" namespace webdriver { ActionSimulator::ActionSimulator() { } ActionSimulator::~ActionSimulator() { } void ActionSimulator::UpdateInputState(INPUT current_input, InputState* input_state) { if (current_input.type == INPUT_MOUSE) { if (current_input.mi.dwFlags & MOUSEEVENTF_MOVE) { input_state->mouse_x = current_input.mi.dx; input_state->mouse_y = current_input.mi.dy; } else if (current_input.mi.dwFlags & MOUSEEVENTF_LEFTDOWN) { input_state->is_left_button_pressed = true; } else if (current_input.mi.dwFlags & MOUSEEVENTF_LEFTUP) { if (input_state->is_left_button_pressed && input_state->mouse_x == current_input.mi.dx && input_state->mouse_y == current_input.mi.dy) { input_state->last_click_time = clock(); } input_state->is_left_button_pressed = false; } else if (current_input.mi.dwFlags & MOUSEEVENTF_RIGHTDOWN) { input_state->is_right_button_pressed = true; } else if (current_input.mi.dwFlags & MOUSEEVENTF_RIGHTUP) { input_state->is_right_button_pressed = false; } } else if (current_input.type == INPUT_KEYBOARD) { if (current_input.ki.dwFlags & KEYEVENTF_KEYUP) { if (current_input.ki.wVk == VK_SHIFT) { input_state->is_shift_pressed = false; } else if (current_input.ki.wVk == VK_CONTROL) { input_state->is_control_pressed = false; } else if (current_input.ki.wVk == VK_MENU) { input_state->is_alt_pressed = false; } } else { if (current_input.ki.wVk == VK_SHIFT) { input_state->is_shift_pressed = true; } else if (current_input.ki.wVk == VK_CONTROL) { input_state->is_control_pressed = true; } else if (current_input.ki.wVk == VK_MENU) { input_state->is_alt_pressed = true; } } } } }