// Licensed to the Software Freedom Conservancy (SFC) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The SFC licenses this file // to you under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef WEBDRIVER_IE_PERSISTENTEVENTSIMULATOR_H_ #define WEBDRIVER_IE_PERSISTENTEVENTSIMULATOR_H_ namespace webdriver { class PersistentEventSimulator { public: PersistentEventSimulator(void); virtual ~PersistentEventSimulator(void); void StartPersistentEventFiring(HWND inputTo, long toX, long toY, WPARAM buttonValue); void StopPersistentEventFiring(); static DWORD WINAPI MouseEventFiringFunction(LPVOID lpParam); bool is_firing_events(void) const { return this->is_firing_events_; } void set_is_firing_events(const bool value) { this->is_firing_events_ = value; } bool is_running(void) const { return this->is_running_; } void set_is_running(const bool value) { this->is_running_ = value; } HWND target_window_handle(void) const { return this->target_window_handle_; } long x_coordinate(void) const { return this->x_coordinate_; } long y_coordinate(void) const { return this->y_coordinate_; } WPARAM button_state(void) const { return this->button_state_; } private: bool is_firing_events_; bool is_running_; HWND target_window_handle_; long x_coordinate_; long y_coordinate_; WPARAM button_state_; PersistentEventSimulator* persistent_event_simulator_; HANDLE event_firing_thread_handle_; }; } // namespace webdriver #endif // WEBDRIVER_IE_PERSISTENTEVENTSIMULATOR_H_