#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif

using XLua;
using System.Collections.Generic;
<%
require "TemplateCommon"
%>

namespace XLua
{
	public partial class ObjectTranslator
    {
    <%ForEachCsList(types, function(type)
	local fields = g_enum_get_fields_flag and type:GetFields(g_enum_get_fields_flag) or type:GetFields()
	local v_type_name = CSVariableName(type)
	%>
		public void __Register<%=v_type_name%>(RealStatePtr L)
        {
		    Utils.BeginObjectRegister(typeof(<%=CsFullTypeName(type)%>), L, this, 0, 0, 0, 0);
			Utils.EndObjectRegister(typeof(<%=CsFullTypeName(type)%>), L, this, null, null, null, null, null);
			
			Utils.BeginClassRegister(typeof(<%=CsFullTypeName(type)%>), L, null, <%=fields.Length + 1%>, 0, 0);
            <% ForEachCsList(fields, function(field) 
			if field.Name == "value__" or IsObsolute(field) then return end
			%>
            Utils.RegisterObject(L, this, Utils.CLS_IDX, "<%=field.Name%>", <%=CsFullTypeName(type)%>.<%=UnK(field.Name)%>);
            <%end)%>
			Utils.RegisterFunc(L, Utils.CLS_IDX, "__CastFrom", __CastFrom<%=v_type_name%>);
            
            Utils.EndClassRegister(typeof(<%=CsFullTypeName(type)%>), L, this);
        }
		
        int __CastFrom<%=v_type_name%>(RealStatePtr L, int __gen_top)
		{
			LuaTypes lua_type = LuaAPI.lua_type(L, 1);
            if (lua_type == LuaTypes.LUA_TNUMBER)
            {
                Push<%=v_type_name%>(L, (<%=CsFullTypeName(type)%>)LuaAPI.xlua_tointeger(L, 1));
            }
            else if(lua_type == LuaTypes.LUA_TSTRING)
            {
			    <%
                local is_first = true
				ForEachCsList(fields, function(field, i) 
			        if field.Name == "value__" or IsObsolute(field) then return end
			    %><%=(is_first and "" or "else ")%>if (LuaAPI.xlua_is_eq_str(L, 1, "<%=field.Name%>"))
                {
                    Push<%=v_type_name%>(L, <%=CsFullTypeName(type)%>.<%=UnK(field.Name)%>);
                }
				<%
				is_first = false
				end)
                %>else
                {
                    return LuaAPI.luaL_error(L, "invalid string for <%=CsFullTypeName(type)%>!");
                }
            }
            else
            {
                return LuaAPI.luaL_error(L, "invalid lua type for <%=CsFullTypeName(type)%>! Expect number or string, got + " + lua_type);
            }

            return 1;
		}
    <%end)%>
	}
}