The lean application framework for Python. Build sophisticated user interfaces with a simple Python API. Run your apps in the terminal and a web browser.
This tutorial has an accompanying [video series](https://www.youtube.com/playlist?list=PLHhDR_Q5Me1MxO4LmfzMNNQyKfwa275Qe) which covers the same content.
We're going to build a stopwatch application. This application should show a list of stopwatches with buttons to start, stop, and reset the stopwatches. We also want the user to be able to add and remove stopwatches as required.
If you want to try the finished Stopwatch app and follow along with the code, first make sure you have [Textual installed](getting_started.md) then check out the [Textual](https://github.com/Textualize/textual) repository:
We're a big fan of Python type hints at Textualize. If you haven't encountered type hinting, it's a way to express the types of your data, parameters, and return values. Type hinting allows tools like [mypy](https://mypy.readthedocs.io/en/stable/) to catch bugs before your code runs.
The first step in building a Textual app is to import and extend the `App` class. Here's a basic app class we will use as a starting point for the stopwatch app.
The first line imports the Textual `App` class, which we will use as the base class for our App. The second line imports two builtin widgets: `Footer` which shows a bar at the bottom of the screen with bound keys, and `Header` which shows a title at the top of the screen. Widgets are re-usable components responsible for managing a part of the screen. We will cover how to build widgets in this tutorial.
The App class is where most of the logic of Textual apps is written. It is responsible for loading configuration, setting up widgets, handling keys, and more.
- `BINDINGS` is a list of tuples that maps (or *binds*) keys to actions in your app. The first value in the tuple is the key; the second value is the name of the action; the final value is a short description. We have a single binding which maps the ++d++ key on to the "toggle_dark" action. See [key bindings](./guide/input.md#bindings) in the guide for details.
- `compose()` is where we construct a user interface with widgets. The `compose()` method may return a list of widgets, but it is generally easier to _yield_ them (making this method a generator). In the example code we yield an instance of each of the widget classes we imported, i.e. `Header()` and `Footer()`.
- `action_toggle_dark()` defines an _action_ method. Actions are methods beginning with `action_` followed by the name of the action. The `BINDINGS` list above tells Textual to run this action when the user hits the ++d++ key. See [actions](./guide/actions.md) in the guide for details.
The final three lines create an instance of the app and calls the [run()][textual.app.App.run] method which puts your terminal in to *application mode* and runs the app until you exit with ++ctrl+c++. This happens within a `__name__ == "__main__"` block so we could run the app with `python stopwatch01.py` or import it as part of a larger project.
Textual comes with a number of builtin widgets, like Header and Footer, which are versatile and re-usable. We will need to build some custom widgets for the stopwatch. Before we dive in to that, let's first sketch a design for the app — so we know what we're aiming for.
Textual has a builtin `Button` widget which takes care of the first three components. All we need to build is the time display widget which will show the elapsed time and the stopwatch widget itself.
We've imported two new widgets in this code: `Button`, which creates a clickable button, and `Static` which is a base class for a simple control. We've also imported `ScrollableContainer` from `textual.containers` which (as the name suggests) is a `Widget` which contains other widgets.
The Stopwatch widget class also extends `Static`. This class has a `compose()` method which yields child widgets, consisting of three `Button` objects and a single `TimeDisplay` object. These widgets will form the stopwatch in our sketch.
The Button constructor takes a label to be displayed in the button (`"Start"`, `"Stop"`, or `"Reset"`). Additionally, some of the buttons set the following parameters:
The new line in `StopwatchApp.compose()` yields a single `ScrollableContainer` object which will create a scrolling list of stopwatches. When classes contain other widgets (like `ScrollableContainer`) they will typically accept their child widgets as positional arguments. We want to start the app with three stopwatches, so we construct three `Stopwatch` instances and pass them to the container's constructor.
The elements of the stopwatch application are there. The buttons are clickable and you can scroll the container but it doesn't look like the sketch. This is because we have yet to apply any _styles_ to our new widgets.
Every widget has a `styles` object with a number of attributes that impact how the widget will appear. Here's how you might set white text and a blue background for a widget:
While it's possible to set all styles for an app this way, it is rarely necessary. Textual has support for CSS (Cascading Style Sheets), a technology used by web browsers. CSS files are data files loaded by your app which contain information about styles to apply to your widgets.
The dialect of CSS used in Textual is greatly simplified over web based CSS and much easier to learn.
CSS makes it easy to iterate on the design of your app and enables [live-editing](./guide/devtools.md#live-editing) — you can edit CSS and see the changes without restarting the app!
The first line tells Textual that the styles should apply to the `Stopwatch` widget. The lines between the curly brackets contain the styles themselves.
- `background: $boost` sets the background color to `$boost`. The `$` prefix picks a pre-defined color from the builtin theme. There are other ways to specify colors such as `"blue"` or `rgb(20,46,210)`.
The last 3 blocks have a slightly different format. When the declaration begins with a `#` then the styles will be applied to widgets with a matching "id" attribute. We've set an ID on the `Button` widgets we yielded in `compose`. For instance the first button has `id="start"` which matches `#start` in the CSS.
The buttons have a `dock` style which aligns the widget to a given edge. The start and stop buttons are docked to the left edge, while the reset button is docked to the right edge.
You may have noticed that the stop button (`#stop` in the CSS) has `display: none;`. This tells Textual to not show the button. We do this because we don't want to display the stop button when the timer is *not* running. Similarly, we don't want to show the start button when the timer is running. We will cover how to manage such dynamic user interfaces in the next section.
We want our `Stopwatch` widget to have two states: a default state with a Start and Reset button; and a _started_ state with a Stop button. When a stopwatch is started it should also have a green background and bold text.
We can accomplish this with a CSS _class_. Not to be confused with a Python class, a CSS class is like a tag you can add to a widget to modify its styles.
These new rules are prefixed with `.started`. The `.` indicates that `.started` refers to a CSS class called "started". The new styles will be applied only to widgets that have this CSS class.
Some of the new styles have more than one selector separated by a space. The space indicates that the rule should match the second selector if it is a child of the first. Let's look at one of these styles:
The `.started` selector matches any widget with a `"started"` CSS class. While `#start` matches a child widget with an ID of `"start"`. So it matches the Start button only for Stopwatches in a started state.
You can add and remove CSS classes with the [add_class()][textual.dom.DOMNode.add_class] and [remove_class()][textual.dom.DOMNode.remove_class] methods. We will use these methods to connect the started state to the Start / Stop buttons.
The `on_button_pressed` method is an *event handler*. Event handlers are methods called by Textual in response to an *event* such as a key press, mouse click, etc. Event handlers begin with `on_` followed by the name of the event they will handle. Hence `on_button_pressed` will handle the button pressed event.
A recurring theme in Textual is that you rarely need to explicitly update a widget. It is possible: you can call [refresh()][textual.widget.Widget.refresh] to display new data. However, Textual prefers to do this automatically via _reactive_ attributes.
You can declare a reactive attribute with [reactive][textual.reactive.reactive]. Let's use this feature to create a timer that displays elapsed time and keeps it updated.
We have added two reactive attributes to the `TimeDisplay` widget: `start_time` will contain the time (in seconds) the stopwatch was started, and `time` will contain the time to be displayed on the `Stopwatch`.
Both attributes will be available on `self` as if you had assigned them in `__init__`. If you write to either of these attributes the widget will update automatically.
The `monotonic` function in this example is imported from the standard library `time` module. It is similar to `time.time` but won't go backwards if the system clock is changed.
The first argument to `reactive` may be a default value for the attribute or a callable that returns a default value.
We set the default for `start_time` to the `monotonic` function which will be called to initialize the attribute with the current time when the `TimeDisplay` is added to the app.
The `time` attribute has a simple float as the default, so `self.time` will be initialized to `0`.
The `on_mount` method is an event handler called when the widget is first added to the application (or _mounted_ in Textual terminology). In this method we call [set_interval()][textual.message_pump.MessagePump.set_interval] to create a timer which calls `self.update_time` sixty times a second. This `update_time` method calculates the time elapsed since the widget started and assigns it to `self.time` — which brings us to one of Reactive's super-powers.
If you implement a method that begins with `watch_` followed by the name of a reactive attribute, then the method will be called when the attribute is modified.
Because `watch_time` watches the `time` attribute, when we update `self.time` 60 times a second we also implicitly call `watch_time` which converts the elapsed time to a string and updates the widget with a call to `self.update`. Because this happens automatically, we don't need to pass in an initial argument to `TimeDisplay`.
- The call to `set_interval` has grown a `pause=True` argument which starts the timer in pause mode (when a timer is paused it won't run until [resume()][textual.timer.Timer.resume] is called). This is because we don't want the time to update until the user hits the start button.
In addition, the `on_button_pressed` method on `Stopwatch` has grown some code to manage the time display when the user clicks a button. Let's look at that in detail:
- We add the `"started"` class when the Stopwatch is started (`self.add_class("started")`), and remove it (`self.remove_class("started")`) when it is stopped. This will update the Stopwatch visuals via CSS.
The Stopwatch app creates widgets when it starts via the `compose` method. We will also need to create new widgets while the app is running, and remove widgets we no longer need. We can do this by calling [mount()][textual.widget.Widget.mount] to add a widget, and [remove()][textual.widget.Widget.remove] to remove a widget.
The `action_add_stopwatch` method creates and mounts a new stopwatch. Note the call to [query_one()][textual.dom.DOMNode.query_one] with a CSS selector of `"#timers"` which gets the timer's container via its ID. Once mounted, the new Stopwatch will appear in the terminal. That last line in `action_add_stopwatch` calls [scroll_visible()][textual.widget.Widget.scroll_visible] which will scroll the container to make the new `Stopwatch` visible (if required).
The `action_remove_stopwatch` function calls [query()][textual.dom.DOMNode.query] with a CSS selector of `"Stopwatch"` which gets all the `Stopwatch` widgets. If there are stopwatches then the action calls [last()][textual.css.query.DOMQuery.last] to get the last stopwatch, and [remove()][textual.css.query.DOMQuery.remove] to remove it.
Congratulations on building your first Textual application! This tutorial has covered a lot of ground. If you are the type that prefers to learn a framework by coding, feel free. You could tweak `stopwatch.py` or look through the examples.