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bevyengine
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bevy
UNCLAIMED
A refreshingly simple data-driven game engine built in Rust
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Rust
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create-pull-request/patch
bevy
/
assets
/
shaders
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animate_shader.wgsl
1.5 KB
array_texture.wgsl
2.1 KB
automatic_instancing.wgsl
1.3 KB
bindless_material.wgsl
1.6 KB
cubemap_unlit.wgsl
625 B
custom_clustered_decal.wgsl
3.0 KB
custom_gltf_2d.wgsl
1.2 KB
custom_material_2d.wgsl
631 B
custom_material_import.wgsl
117 B
custom_material_screenspace_texture.wgsl
509 B
custom_material.frag
685 B
custom_material.vert
1.4 KB
custom_material.wesl
427 B
custom_material.wgsl
641 B
custom_phase_item.wgsl
1.1 KB
custom_stencil.wgsl
1.5 KB
custom_ui_material.wgsl
2.2 KB
custom_vertex_attribute.wgsl
1.1 KB
extended_material_bindless.wgsl
4.4 KB
extended_material.wgsl
2.1 KB
fallback_image_test.wgsl
1.1 KB
fullscreen_effect.wgsl
1.7 KB
game_of_life.wgsl
2.5 KB
gpu_readback.wgsl
680 B
instancing.wgsl
1.1 KB
irradiance_volume_voxel_visualization.wgsl
2.1 KB
line_material.wgsl
279 B
manual_material.wgsl
375 B
post_processing.wgsl
1.7 KB
screen_space_texture_material.wgsl
1.3 KB
shader_defs.wgsl
352 B
show_depth_texture_material.wgsl
453 B
show_prepass.wgsl
1.1 KB
single_mip_level.wgsl
518 B
specialized_mesh_pipeline.wgsl
1.7 KB
storage_buffer.wgsl
1014 B
texture_binding_array.wgsl
672 B
tonemapping_test_patterns.wgsl
1.8 KB
util.wesl
1.6 KB
water_material.wgsl
2.6 KB