// Copyright © 2018 The CefSharp Authors. All rights reserved.
//
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
using CefSharp.Structs;
namespace CefSharp.OffScreen
{
///
/// BitmapBuffer contains a byte[] used to store the Bitmap generated from
/// and associated methods for updating that buffer and creating a from the actaual Buffer
///
public class BitmapBuffer
{
private const int BytesPerPixel = 4;
private const PixelFormat Format = PixelFormat.Format32bppPArgb;
private byte[] buffer;
///
/// Number of bytes
///
public int NumberOfBytes { get; private set; }
///
/// Width
///
public int Width { get; private set; }
///
/// Height
///
public int Height { get; private set; }
///
/// Dirty Rect - unified region containing th
///
public Rect DirtyRect { get; private set; }
///
/// Locking object used to syncronise access to the underlying buffer
///
public object BitmapLock { get; private set; }
///
/// Create a new instance of BitmapBuffer
///
/// Reference to the bitmapLock, a shared lock object is expected
public BitmapBuffer(object bitmapLock)
{
BitmapLock = bitmapLock;
}
///
/// Get the byte[] array that represents the Bitmap
///
public byte[] Buffer
{
get { return buffer; }
}
//TODO: May need to Pin the buffer in memory using GCHandle.Alloc(this.buffer, GCHandleType.Pinned);
private void ResizeBuffer(int width, int height)
{
if (buffer == null || width != Width || height != Height)
{
//No of Pixels (width * height) * BytesPerPixel
NumberOfBytes = width * height * BytesPerPixel;
buffer = new byte[NumberOfBytes];
Width = width;
Height = height;
}
}
///
/// Copy data from the unmanaged buffer (IntPtr) into our managed buffer.
/// Locks BitmapLock before performing any update
///
/// width
/// height
/// pointer to unmanaged buffer (void*)
/// rectangle to be updated
public void UpdateBuffer(int width, int height, IntPtr buffer, Rect dirtyRect)
{
lock (BitmapLock)
{
DirtyRect = dirtyRect;
ResizeBuffer(width, height);
Marshal.Copy(buffer, this.buffer, 0, NumberOfBytes);
}
}
///
/// Creates a new Bitmap given with the current Width/Height and
/// then copies the buffer that represents the bitmap.
/// Locks before creating the
///
/// A new bitmap
public Bitmap CreateBitmap()
{
lock (BitmapLock)
{
if (Width == 0 || Height == 0 || buffer.Length == 0)
{
return null;
}
var bitmap = new Bitmap(Width, Height, Format);
var bitmapData = bitmap.LockBits(new Rectangle(0, 0, Width, Height), ImageLockMode.WriteOnly, Format);
Marshal.Copy(Buffer, 0, bitmapData.Scan0, NumberOfBytes);
bitmap.UnlockBits(bitmapData);
return bitmap;
}
}
}
}