Commit Graph

  • 0889a2985a Making SpriteComponent and SpriteAnimationComponent follow the same standard for empty constructors (#620) Erick 2021-01-17 11:31:15 -03:00
  • c8dc0b45c5 Removing initialDimensions and removeGesture methods (#627) Erick 2021-01-17 11:21:37 -03:00
  • 6b179704cb Removing initialDimensions and removeGesture methods (#627) Erick 2021-01-17 11:21:37 -03:00
  • 9890ad73ed Updated the widgets docs (#628) Jochum van der Ploeg 2021-01-17 15:17:15 +01:00
  • 958b4a25ca Updated the widgets docs (#628) Jochum van der Ploeg 2021-01-17 15:17:15 +01:00
  • 11d93c23b2 👌 Throw exception from parseAnchor in examples/widgets instead of returning null (#632) Serge Matveenko 2021-01-17 17:10:03 +03:00
  • 1404ee854d 👌 Throw exception from parseAnchor in examples/widgets instead of returning null (#632) Serge Matveenko 2021-01-17 17:10:03 +03:00
  • 2d68ba0feb Update README to point at rc5 (#630) Lukas Klingsbo 2021-01-15 13:53:57 +01:00
  • d39d6723c5 Update README to point at rc5 (#630) Lukas Klingsbo 2021-01-15 13:53:57 +01:00
  • 16eaef3bb1 🏷 Backport some code improvements from the null-safety branch (#603) Serge Matveenko 2021-01-09 05:25:29 +03:00
  • a011e17f7a 🏷 Backport some code improvements from the null-safety branch (#603) Serge Matveenko 2021-01-09 05:25:29 +03:00
  • 5b1988ca36 Add Timer tests and fix progress (#611) Christopher Casey 2021-01-07 06:52:49 -06:00
  • 87ecc217c1 Add Timer tests and fix progress (#611) Christopher Casey 2021-01-07 06:52:49 -06:00
  • af53438cd4 Refactor ParallaxComponent (#613) Lukas Klingsbo 2021-01-06 21:07:31 +01:00
  • 08b86e2564 Refactor ParallaxComponent (#613) Lukas Klingsbo 2021-01-06 21:07:31 +01:00
  • 0b6efdf170 Fix docs for new site (#557) Renan 2021-01-06 14:54:19 -03:00
  • 015beb7f4f Fix docs for new site (#557) Renan 2021-01-06 14:54:19 -03:00
  • 90fe03dc32 Debug mode to be variable on BaseGame (#608) Lukas Klingsbo 2021-01-06 00:20:52 +01:00
  • 351fcac649 Debug mode to be variable on BaseGame (#608) Lukas Klingsbo 2021-01-06 00:20:52 +01:00
  • 5517c25034 Creating a shortcut for Sprite and SpriteAnimation load (#609) Erick 2021-01-05 20:17:34 -03:00
  • 32ff333e35 Creating a shortcut for Sprite and SpriteAnimation load (#609) Erick 2021-01-05 20:17:34 -03:00
  • 24433c18a0 Ensure non-repeating Timer callback fires (#610) Christopher Casey 2021-01-05 17:12:39 -06:00
  • 02b9d218a8 Ensure non-repeating Timer callback fires (#610) Christopher Casey 2021-01-05 17:12:39 -06:00
  • 6e98b07884 Fix aseprite constructor bug (#604) Luan Nico 2021-01-04 02:12:11 -05:00
  • 5e0b6befbc Fix aseprite constructor bug (#604) Luan Nico 2021-01-04 02:12:11 -05:00
  • 9921617fd5 Add test for removal of component children (#605) Lukas Klingsbo 2021-01-03 23:43:39 +01:00
  • 0831e30da7 Add test for removal of component children (#605) Lukas Klingsbo 2021-01-03 23:43:39 +01:00
  • 95f2847f06 [fix-remove-children-issue] BaseComponent removes children marked as shouldRemove during update (#600) Jami Couch 2021-01-03 15:48:29 -06:00
  • 77a12e62d1 [fix-remove-children-issue] BaseComponent removes children marked as shouldRemove during update (#600) Jami Couch 2021-01-03 15:48:29 -06:00
  • b824655e06 🚨 Make scripts/lint.sh work recursively in examples as intended (#602) Serge Matveenko 2021-01-03 20:30:10 +03:00
  • 8a3fecbf2b 🚨 Make scripts/lint.sh work recursively in examples as intended (#602) Serge Matveenko 2021-01-03 20:30:10 +03:00
  • b1a6b68c19 Improve error handling for onLoad (#601) Luan Nico 2021-01-02 14:10:07 -05:00
  • 1a81e5e379 Improve error handling for onLoad (#601) Luan Nico 2021-01-02 14:10:07 -05:00
  • daa2b6f8ef Bump versions and fix lint issues (v0.x) (#599) 0.29.0 Luan Nico 2021-01-01 12:58:18 -05:00
  • a48e2f2579 Bump version for rc5 Luan Nico 2020-12-30 14:51:42 -05:00
  • 780bd599d8 Bump version for rc5 1.0.0-rc5 Luan Nico 2020-12-30 14:51:42 -05:00
  • 089438c6c8 Improvements on the overlay API (#592) Erick 2020-12-30 16:37:41 -03:00
  • 28d9d4be89 Improvements on the overlay API (#592) Erick 2020-12-30 16:37:41 -03:00
  • 3bd75c8599 Add a badge with our current RC as well alongside the current stable version (#598) Luan Nico 2020-12-29 17:26:56 -05:00
  • 0aca71845b Add a badge with our current RC as well alongside the current stable version (#598) Luan Nico 2020-12-29 17:26:56 -05:00
  • a310271036 Add a funding file with our patreon (#597) Luan Nico 2020-12-29 13:51:01 -05:00
  • ae74d67907 Add a funding file with our patreon (#597) Luan Nico 2020-12-29 13:51:01 -05:00
  • 480990265b BaseComponent should return immutable chlidren iterable (#594) Lukas Klingsbo 2020-12-29 16:32:19 +01:00
  • f9efcd2cff BaseComponent should return immutable chlidren iterable (#594) Lukas Klingsbo 2020-12-29 16:32:19 +01:00
  • 92b1f81d35 Remove develop branches from test (#596) Lukas Klingsbo 2020-12-29 00:04:00 +01:00
  • bab1d302d4 Remove develop branches from test (#596) Lukas Klingsbo 2020-12-29 00:04:00 +01:00
  • a6eb12202a Fix issue in BaseComponent where addChild results in a TypeError (#593) Jami Couch 2020-12-28 13:22:39 -06:00
  • 58446e93c7 Fix issue in BaseComponent where addChild results in a TypeError (#593) Jami Couch 2020-12-28 13:22:39 -06:00
  • 46c025d60c Retreive -> Retrieve (#591) Lukas Klingsbo 2020-12-24 18:07:56 +01:00
  • 1ad5314a57 Retreive -> Retrieve (#591) Lukas Klingsbo 2020-12-24 18:07:56 +01:00
  • f692823af2 Reading for next dev iteration Erick Zanardo 2020-12-22 12:09:37 -03:00
  • 4161cbba14 Reading for next dev iteration Erick Zanardo 2020-12-22 12:09:37 -03:00
  • fea1198281 bumping version Erick Zanardo 2020-12-22 12:08:30 -03:00
  • 3d3a5aa67d bumping version 1.0.0-rc4 Erick Zanardo 2020-12-22 12:08:30 -03:00
  • 18d04c13c0 Remove Resizable mixin (#589) Lukas Klingsbo 2020-12-22 15:55:29 +01:00
  • 1ae1dbdc7b Remove Resizable mixin (#589) Lukas Klingsbo 2020-12-22 15:55:29 +01:00
  • dfb3a71c4f Use config defaults for TextBoxComponent (#588) Lukas Klingsbo 2020-12-22 15:50:10 +01:00
  • 756576fec0 Use config defaults for TextBoxComponent (#588) Lukas Klingsbo 2020-12-22 15:50:10 +01:00
  • 98482b4255 Fixing Game Render Box for flutter >= 1.25 (#587) Erick 2020-12-22 11:38:59 -03:00
  • 423cbe7845 Fixing Game Render Box for flutter >= 1.25 (#587) Erick 2020-12-22 11:38:59 -03:00
  • 16057aae40 Adding canvas extensions for Vector2 (#580) Erick 2020-12-21 15:14:56 -03:00
  • af454506e7 Adding canvas extensions for Vector2 (#580) Erick 2020-12-21 15:14:56 -03:00
  • 490141e8f7 Updating flame docs regarding web platform (#572) Erick 2020-12-21 14:49:34 -03:00
  • 12f3a65628 Updating flame docs regarding web platform (#572) Erick 2020-12-21 14:49:34 -03:00
  • 4a265b8b36 Explicitly set what the effect modifies (#585) Lukas Klingsbo 2020-12-21 18:46:29 +01:00
  • 727f0a4acf Explicitly set what the effect modifies (#585) Lukas Klingsbo 2020-12-21 18:46:29 +01:00
  • 692213d5a4 Properly propagate onMount and onRemove to children (#579) Lukas Klingsbo 2020-12-21 12:42:45 +01:00
  • a4c7f6d37a Properly propagate onMount and onRemove to children (#579) Lukas Klingsbo 2020-12-21 12:42:45 +01:00
  • fdb12f3265 Effect shouldn't affect non-used properties (#583) Lukas Klingsbo 2020-12-20 21:28:18 +01:00
  • 804e5c800b Effect shouldn't affect non-used properties (#583) Lukas Klingsbo 2020-12-20 21:28:18 +01:00
  • 7a81b029cb Fix rendering of children (#578) Lukas Klingsbo 2020-12-20 21:23:58 +01:00
  • 2d6b0c84f2 Fix rendering of children (#578) Lukas Klingsbo 2020-12-20 21:23:58 +01:00
  • c784047ce5 Rename the layer folder to layers to be consistent with other similar packages (#576) Luan Nico 2020-12-20 12:15:48 -05:00
  • 08e0198d0f Rename the layer folder to layers to be consistent with other similar packages (#576) Luan Nico 2020-12-20 12:15:48 -05:00
  • 19064ad49a Removing Position from docs (#581) Erick 2020-12-20 14:12:04 -03:00
  • 254f4e16f5 Removing Position from docs (#581) Erick 2020-12-20 14:12:04 -03:00
  • bd8257402b Rename Dragable -> Draggable (#575) Lukas Klingsbo 2020-12-19 01:10:17 +01:00
  • e4557b57dc Rename Dragable -> Draggable (#575) Lukas Klingsbo 2020-12-19 01:10:17 +01:00
  • ef213dc2e2 Passing SpriteAnimationData.loop out when constructing SpriteAnimationComponent (#577) Yun Huang 2020-12-18 03:32:45 -08:00
  • c590a88420 Passing SpriteAnimationData.loop out when constructing SpriteAnimationComponent (#577) Yun Huang 2020-12-18 03:32:45 -08:00
  • e70bb90924 Reading changelog for next dev iteration Erick Zanardo 2020-12-15 11:04:07 -03:00
  • 59db12315e Reading changelog for next dev iteration Erick Zanardo 2020-12-15 11:04:07 -03:00
  • 1b440c0195 Merge pull request #574 from flame-engine/develop Erick 2020-12-15 11:00:56 -03:00
  • 4f37282ed0 Merge pull request #574 from flame-engine/develop 1.0.0-rc3 Erick 2020-12-15 11:00:56 -03:00
  • ef8dcaac9d Bumping version Erick Zanardo 2020-12-15 10:56:32 -03:00
  • e17f7a4a4f Bumping version Erick Zanardo 2020-12-15 10:56:32 -03:00
  • 9d85e2e488 Fix ConcurrentModificationException on add in onMount (#573) Lukas Klingsbo 2020-12-15 08:44:14 +01:00
  • e52a63bed3 Fix ConcurrentModificationException on add in onMount (#573) Lukas Klingsbo 2020-12-15 08:44:14 +01:00
  • f42f775c97 Update PositionComponent docs (#571) Lukas Klingsbo 2020-12-14 14:43:01 +01:00
  • 088941c056 Update PositionComponent docs (#571) Lukas Klingsbo 2020-12-14 14:43:01 +01:00
  • c3edc23450 Merge pull request #567 from flame-engine/erick.game-size Erick 2020-12-14 10:35:14 -03:00
  • 1fbd7eff23 Merge pull request #567 from flame-engine/erick.game-size Erick 2020-12-14 10:35:14 -03:00
  • 615a8a1836 Merge branch 'develop' into erick.game-size Erick 2020-12-14 10:31:54 -03:00
  • 150b7a0061 Merge branch 'develop' into erick.game-size Erick 2020-12-14 10:31:54 -03:00
  • 19b313b5e2 Merge pull request #554 from flame-engine/erick.load-comps Erick 2020-12-14 10:28:22 -03:00
  • d9b381160f Merge pull request #554 from flame-engine/erick.load-comps Erick 2020-12-14 10:28:22 -03:00
  • 02040971d7 Merge branch 'develop' into erick.load-comps Erick 2020-12-14 10:24:39 -03:00
  • 22ea41eee4 Merge branch 'develop' into erick.load-comps Erick 2020-12-14 10:24:39 -03:00
  • 5b5ba9fed4 Update SVG documentation (#570) Lukas Klingsbo 2020-12-13 11:32:22 +01:00
  • 3f69e37f92 Update SVG documentation (#570) Lukas Klingsbo 2020-12-13 11:32:22 +01:00