/* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "common/arguments.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "generated/resources/resources.h" using namespace filament; using utils::Entity; using utils::EntityManager; using utils::Path; using namespace filament::math; struct App { VertexBuffer* vb; IndexBuffer* ib; Material* mat; Camera* cam; Entity camera; Skybox* skybox; Entity renderable; MorphTargetBuffer *mt1; }; struct Vertex { float2 position; uint32_t color; }; static const Vertex TRIANGLE_VERTICES[3] = { {{1, 0}, 0xffff0000u}, // blue one (ABGR) {{cos(M_PI * 2 / 3), sin(M_PI * 2 / 3)}, 0xff00ff00u}, // green one {{cos(M_PI * 4 / 3), sin(M_PI * 4 / 3)}, 0xff0000ffu}, // red one }; static const float3 targets_pos1[9] = { {-2, 0, 0},{0, 2, 0},{1, 0, 0}, // 1st position for 1st, 2nd and 3rd point of the first primitive {1, 1, 0},{-1, 0, 0},{-1, 0, 0}, // 2nd ... {0, 0, 0},{0, 0, 0},{0, 0, 0} // no position change }; static const float3 targets_pos2[9] = { {0, 2, 0},{-2, 0, 0},{1, 0, 0}, // 1st position for 1st, 2nd and 3rd point of the second primitive {-1, 0, 0},{1, 1, 0},{-1, 0, 0}, // position of th 3rd point is same for both morph targets {0, 0, 0},{0, 0, 0}, {0, 0, 0} }; static const short4 targets_tan[9] = { {0, 0, 0, 0},{0, 0, 0, 0},{0, 0, 0, 0}, {0, 0, 0, 0},{0, 0, 0, 0},{0, 0, 0, 0}, {0, 0, 0, 0},{0, 0, 0, 0},{0, 0, 0, 0} }; static constexpr uint16_t TRIANGLE_INDICES[3] = { 0, 1, 2 }; static void printUsage(char* name) { std::string exec_name(Path(name).getName()); std::string usage( "SAMPLE is a command-line tool for testing Filament skinning buffers.\n" "Usage:\n" " SAMPLE [options]\n" "Options:\n" " --help, -h\n" " Prints this message\n\n" "API_USAGE" ); const std::string from("SAMPLE"); for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) { usage.replace(pos, from.length(), exec_name); } const std::string apiUsage("API_USAGE"); for (size_t pos = usage.find(apiUsage); pos != std::string::npos; pos = usage.find(apiUsage, pos)) { usage.replace(pos, apiUsage.length(), samples::getBackendAPIArgumentsUsage()); } std::cout << usage; } static int handleCommandLineArgments(int argc, char* argv[], Config* config) { static constexpr const char* OPTSTR = "ha:"; static const utils::getopt::option OPTIONS[] = { { "help", utils::getopt::no_argument, nullptr, 'h' }, { "api", utils::getopt::required_argument, nullptr, 'a' }, { nullptr, 0, nullptr, 0 } // termination of the utils::getopt::option list }; int opt; int option_index = 0; while ((opt = utils::getopt::getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) { std::string arg(utils::getopt::optarg != nullptr ? utils::getopt::optarg : ""); switch (opt) { default: case 'h': printUsage(argv[0]); exit(0); case 'a': config->backend = samples::parseArgumentsForBackend(arg); break; } } return utils::getopt::optind; } int main(int argc, char** argv) { Config config; config.title = "helloMorphing"; handleCommandLineArgments(argc, argv, &config); App app; auto setup = [&app](Engine* engine, View* view, Scene* scene) { app.skybox = Skybox::Builder().color({0.1, 0.125, 0.25, 1.0}).build(*engine); scene->setSkybox(app.skybox); view->setPostProcessingEnabled(false); static_assert(sizeof(Vertex) == 12, "Strange vertex size."); app.vb = VertexBuffer::Builder() .vertexCount(3) .bufferCount(1) .attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT2, 0, 12) .attribute(VertexAttribute::COLOR, 0, VertexBuffer::AttributeType::UBYTE4, 8, 12) .normalized(VertexAttribute::COLOR) .build(*engine); app.vb->setBufferAt(*engine, 0, VertexBuffer::BufferDescriptor(TRIANGLE_VERTICES, 36, nullptr)); app.ib = IndexBuffer::Builder() .indexCount(3) .bufferType(IndexBuffer::IndexType::USHORT) .build(*engine); app.ib->setBuffer(*engine, IndexBuffer::BufferDescriptor(TRIANGLE_INDICES, 6, nullptr)); app.mat = Material::Builder() .package(RESOURCES_BAKEDCOLOR_DATA, RESOURCES_BAKEDCOLOR_SIZE) .build(*engine); app.mt1 = MorphTargetBuffer::Builder() .withPositions(true) .withTangents(true) .vertexCount(9 * 2) .count(3) .build(*engine); app.mt1->setPositionsAt(*engine,0, targets_pos1, 3, 0); app.mt1->setPositionsAt(*engine,1, targets_pos1+3, 3, 0); app.mt1->setPositionsAt(*engine,2, targets_pos1+6, 3, 0); app.mt1->setTangentsAt(*engine,0, targets_tan, 3, 0); app.mt1->setTangentsAt(*engine,1, targets_tan+3, 3, 0); app.mt1->setTangentsAt(*engine,2, targets_tan+6, 3, 0); app.mt1->setPositionsAt(*engine,0, targets_pos2, 3, 9); app.mt1->setPositionsAt(*engine,1, targets_pos2+3, 3, 9); app.mt1->setPositionsAt(*engine,2, targets_pos2+6, 3, 9); app.mt1->setTangentsAt(*engine,0, targets_tan, 3, 9); app.mt1->setTangentsAt(*engine,1, targets_tan+3, 3, 9); app.mt1->setTangentsAt(*engine,2, targets_tan+6, 3, 9); app.renderable = EntityManager::get().create(); RenderableManager::Builder(2) .boundingBox({{ -1, -1, -1 }, { 1, 1, 1 }}) .material(0, app.mat->getDefaultInstance()) .material(1, app.mat->getDefaultInstance()) .geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.vb, app.ib, 0, 3) .geometry(1, RenderableManager::PrimitiveType::TRIANGLES, app.vb, app.ib, 0, 3) .culling(false) .receiveShadows(false) .castShadows(false) .morphing(app.mt1) .morphing(0, 0, 0) .morphing(0, 1, 9) .build(*engine, app.renderable); scene->addEntity(app.renderable); app.camera = utils::EntityManager::get().create(); app.cam = engine->createCamera(app.camera); view->setCamera(app.cam); }; auto cleanup = [&app](Engine* engine, View*, Scene*) { engine->destroy(app.skybox); engine->destroy(app.renderable); engine->destroy(app.mat); engine->destroy(app.vb); engine->destroy(app.ib); engine->destroy(app.mt1); engine->destroyCameraComponent(app.camera); utils::EntityManager::get().destroy(app.camera); }; FilamentApp::get().animate([&app](Engine* engine, View* view, double now) { constexpr float ZOOM = 1.5f; const uint32_t w = view->getViewport().width; const uint32_t h = view->getViewport().height; const float aspect = (float) w / h; app.cam->setProjection(Camera::Projection::ORTHO, -aspect * ZOOM, aspect * ZOOM, -ZOOM, ZOOM, 0, 1); auto& rm = engine->getRenderableManager(); // morphTarget/blendshapes animation defined for all primitives float z = (float)(sin(now)/2.f + 0.5f); float weights[] = {1 - z, z/2, z/2}; // set global weights of all morph targets rm.setMorphWeights(rm.getInstance(app.renderable), weights, 3, 0); }); FilamentApp::get().run(config, setup, cleanup); return 0; }