* VS 2019 Latest Libraries
* VS2019 download scripts
* Visual Studio 2019 / Visual Studio 2022
- 2019 Template Updated.
- Core Project in sync with 2022. only change is v142
* VS2019 template fixes for uniqueness
* Github Actions and download libs fix for VS2019
* VS2019 actions
* downloader - fix shift
* MS Build VS2019
* MS Build verify
* working dir issue
* Update for pg building / update create
* Fix vs download
* Fix pg ci
* fix chmod vs
* download_pg [ 2.=6.0 ~> 2.7.0 ]
- fix vs depth of chmod missing /app/app
* VS2019 example build disabled until pg support
* Apothecary Update / Project Generator Update
- osx libraries now using /macos/ folder
* macos make file fix
* macos paths
* fmod off default
* ofAppNoWindow macOS has issue converting pixels without GL context - io test use window for now -
* cURL debugging
* embedded curl test
* cURL Tests macOS fixes
* ofURLFileLoader - OpenSSL Local cert when targeting macOS
* Tests - test no window again
* Tests - io loadImage changes reset
* FMOD Re-enabled for default
* Create_package fix deleting gitignore for template in package
(cherry picked from commit 33fd1ee863abed625c6cc27a76dbecf09bb309b8)
* gitignore stuff
(cherry picked from commit e9a528dc1296fed2049a0e29492a69b40b22539f)
* Fix gitignore for example extra data added from projectGenerator
* osx script to test all graphics projects / setup via project generator if not, build and run each example
* Bleeding Edge Latest Libraries Download / Install -b
(cherry picked from commit 007a886cee)
* VS workflow
* VS Project update 2022
* emscripten uri static
* emscripten disabled
* vs cairo depends
* Updates to VS props
* Addons template test update
* VS2022 ARM64
* VS2022 ARM64 fixes
* vs2022 ARM64EC
* VS Project updated to fix linking issues
* VS MSVC ARM64/ARM64EC instrinicts fix with NEON libraries
* VS Debug fix videoInput
* VS Template Fixes for ARM64EC, ARM64, x64 targets
* vs download_libs no -b
* VS bleeding install and workflows
* Platforms
* download libs fix -b
* Bleeding libs
* VS Bits
* VS Randomised Base Fix
* Random base fix vs
* DynamicBase YES
* Fix android actions
* VS2022 multi target DLL fix
* VS2022 Fixes for configuration, copy DLLs event and showing all default targets
* FreeType MD/MT issue fix (recompiled libs)
ARM targets disabled FMOD no sound currently - issue
Buffer security fix ARM64EC (required)
* Download libs fix
* GLM 9.9.9 fix
* GLM 9.9.9.9 define
* ARM64EC workflow
* GLM 9.9.9.9 Fix for addon / missed
* Core Missing Files VS Project
* Core Missing Files VS Project - ofBaseMateriaTtypes
* Core Missing Files VS Project / Remove GLM define in VS for now
* VS Fixes for ofConstants for Sound and ARM SIMD include. Remove code using test case on x64
* ARM64 / ARM64EC VS Fixed to use OF_NO_FMOD
Sound via MEDIA_FOUNDATION
* VS Template - Order for x64 default
This change incorporates all the necessary build files, packaging changes, makefile
tweaks and documentation needed to make openFrameworks work on Android Studio.
This resolves issue #3408.
Remove Android paths.make, put paths.make.default in place. Adapt makefile and -gitignore so that user-specific paths.make files won't pollute the repository.
Weird indentation in makefile is because a restriction about tabs and commands before a makefile target.
Closes#1118