#include "ofMain.h" #include "ofApp.h" int main(){ ofSetupOpenGL(1024,768, OF_WINDOW); // <-------- setup the GL context // this kicks off the running of my app // can be OF_WINDOW or OF_FULLSCREEN // pass in width and height too: ofRunApp( new ofApp() ); return 0; } #ifdef TARGET_ANDROID void ofAndroidApplicationInit() { //application scope init } void ofAndroidActivityInit() { //activity scope init main(); } #endif