# About XMLExample ![Screenshot of Example, stored as exampleName/screenshot.png (or .gif or .jpg)](xmlExample.png) ### Learning Objectives This example demonstrates how to read and write an xml file to the file system leveraging ```ofXML```. In the code, pay attention to: * Use ```ofXML``` to read an xml file from the file system with ```XML.load("mySettings.xml")``` * Writing an xml file to the file system with ```XML.save("mySettings.xml")``` * Adding childNodes to the xml with ```XML.addChild``` and appending with ```XML.addXML``` * Parsing and traversing XML with ```XML.exists()```, ```XML.getValue()```, ```XML.setToSibling()```,```XML.setToParent()```, ```XML.setTo()```,```XML.getName()``` ### Expected Behavior When launching this app for the first time, you will see a screen with: * A black background, with a thin column on the left and a large filled rect on the right * Text instructions at the top and at the bottom of the screen. * A line drawn on the right canvas When the mouse is pressed, the application : * starts to record the drag movement. * As the mouse is dragged across the canvas, the path is drawn in a thin stroke to the canvas. * The background will changing color randomly with mouse movement * Drag coordinates, along with the background color are captured in an xml structure while dragging When the key ```s``` is pressed: * The application will save the stored xml data structure into the ```data\mySetttings.xml``` file. Instructions for use: * Press down on the canvas with the mouse and start dragging the mouse while holding down. * Press ```s``` to save the xml file of the current state to a local xml file * Restart the application to see the saved settings of the last drawn recording restored. ### Other classes used in this file This Example uses no other classes.