#audioOutputExample -- ![Screenshot of audioOutputExample](audioOutputExample.gif) ### Learning Objectives This openFrameworks example is designed to demonstrate how to play loaded sounds in your iOS application. Studying the code behind this example will help you understand: * How audio functions work independent from draw and update loop by observing the ```audioOut``` event. * How raw audio information can be saved to a ```buffer``` array over time. * How to create sounds with data rather than pre-rendered sound assets. ### Expected Behavior When launching this app, you should see * Raw visual output of the audio buffer in the ```buffer``` array. * Text that shows information about the sound data and the mode uses in the ```audioOut``` event. Instructions for use: * turn up your device's volume to hear sounds generated by the application. * touch and hold the screen to produce noise into the sound buffer ### Classes used in this example This Example uses the following classes: * [ofxiOS](http://openframeworks.cc/documentation/ofxiOS/) (for compiling openFrameworks to an Apple iOS device) * ``ofSoundStream`` * ``ofSoundStreamSettings``