#level1_vectorMathExample -- ![Screenshot of Example](vectorMathExample.png) ### Learning Objectives This openFrameworks Example is designed to demonstrate [vector math](http://openframeworks.cc/tutorials/02_maths/001_vector_maths/) and how to draw using vectors. Note, a vector represents a direction and magnitude in an abstract "space". In this example, pay attention to the following code: * ```glm::vec3 pts[MAX_N_PTS]```, declares a vector named 'pts' that cannot hold more than ```MAX_N_PTS``` which is defined at the top of the header file with ```#define MAX_N_PTS``` * ```ofBeginShape()```, called to start drawing a new shape. * ```ofBeginShape()``` is followed by a list of vertex points, ```ofVertex(pts[i].x, pts[i].y)``` and ends with a call to ```ofEndShape()``` * ```pts[nPts].x = x``` & ```pts[nPts].y = y``` sets a specific value position nPts in the vector ### Expected Behavior When launching this app, you should see: * a rotating x, y, and z axis in blue; although, only the x and y axis will be visible due to the default orientation of the app * a mustard yellow legend in the upper left corner with labels for the speed of rotation and rotateAmount in x, y, and z Instructions for use: * Hold down the mouse clicker and drag the mouse to draw * Each point will be stored in vector 'Pts' * You can rotate the screen using the following key commands: * A - increase rotation speed * Z - decrease rotation speed * S - increase the rotation amount in the x-direction * X - decrease the rotation amount in the x-direction * D - increase the rotation amount in the y-direction * C - decrease the rotation amount in the y-direction * F - increase the rotation amount in the z-direction * V - decrease the rotation amount in the z-direction * Press the mouse once to clear the screen ### Other classes used in this file This Example uses no additional classes.