COMMITS
/ geometry.h February 21, 2025
D
removing dead code, polishing
Dmitry V. Sokolov committed
January 5, 2023
D
TGAColor constexpr constructor + a bit of polishing
Dmitry V. Sokolov committed
December 25, 2022
January 13, 2022
D
499 lines of code (tgaimage excluded)
Dmitry V. Sokolov committed
August 25, 2020
D
polishing + more readable barycentric coordinates computation
Dmitry V. Sokolov committed
D
c++14 facelift
Dmitry V. Sokolov committed
February 1, 2015
S
perspective correction + minor mat<>::transpose bugfix
ssloy committed
January 30, 2015
S
shadow map shading
ssloy committed
January 28, 2015
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projection logic bugfix
ssloy committed
January 26, 2015
S
first shaders
ssloy committed
S
still refactoring
ssloy committed
S
still cleaning up the code
ssloy committed
S
vec2/vec3 specialized from vec<,>
ssloy committed
S
cleaning up after refactoring
ssloy committed
S
new vec/matrix code
ssloy committed
January 25, 2015
S
vertex shader stub
ssloy committed
January 23, 2015
S
code cleanup, c++ -pedantic checks
ssloy committed
January 22, 2015
S
projection and viewport matrices
ssloy committed
S
more careful rounding
ssloy committed
January 21, 2015
S
got rid of unions (ub)
ssloy committed
January 17, 2015
S
wireframe rendering
ssloy committed