COMMITS
/ model.cpp August 27, 2025
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tangent space normal mapping
Dmitry V. Sokolov committed
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diffuse+specular mapping
Dmitry V. Sokolov committed
August 14, 2025
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global space normal mapping
Dmitry V. Sokolov committed
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normal interpolation
Dmitry V. Sokolov committed
August 12, 2025
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ambient light
Dmitry V. Sokolov committed
April 10, 2025
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depth interpolation
Dmitry Sokolov committed
February 25, 2025
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Painter's algorithm
Dmitry V. Sokolov committed
February 23, 2025
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Point cloud rendering
Dmitry V. Sokolov committed
August 30, 2025
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Let us start from here
Dmitry V. Sokolov committed
February 21, 2025
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removing dead code, polishing
Dmitry V. Sokolov committed
January 5, 2023
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TGAColor constexpr constructor + a bit of polishing
Dmitry V. Sokolov committed
January 13, 2022
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499 lines of code (tgaimage excluded)
Dmitry V. Sokolov committed
January 27, 2021
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GLSL-ify shader code
Pavel Rojtberg committed
August 25, 2020
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polishing + more readable barycentric coordinates computation
Dmitry V. Sokolov committed
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c++14 facelift
Dmitry V. Sokolov committed
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TGAImage c++11 facelift
Dmitry V. Sokolov committed
February 1, 2015
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perspective correction + minor mat<>::transpose bugfix
ssloy committed
January 28, 2015
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projection logic bugfix
ssloy committed
January 26, 2015
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first shaders
ssloy committed
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vec2/vec3 specialized from vec<,>
ssloy committed
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new vec/matrix code
ssloy committed
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normalizing vec from normalmap
ssloy committed
January 25, 2015
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removing named components
ssloy committed
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vertex shader stub
ssloy committed
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new rasterizer
ssloy committed
January 24, 2015
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gouraud shading
ssloy committed
January 23, 2015
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code cleanup, c++ -pedantic checks
ssloy committed
January 22, 2015
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diffuse texture homework
ssloy committed
January 21, 2015
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got rid of unions (ub)
ssloy committed
January 17, 2015
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wireframe rendering
ssloy committed