COMMITS
/ our_gl.cpp August 30, 2025
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linear interpolation perspective correction
Dmitry V. Sokolov committed
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Let us start from here
Dmitry V. Sokolov committed
August 12, 2025
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refactoring time (still random colors)
Dmitry V. Sokolov committed
February 10, 2023
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screen clipping
Dmitry Sokolov committed
January 5, 2023
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TGAColor constexpr constructor + a bit of polishing
Dmitry V. Sokolov committed
December 25, 2022
January 13, 2022
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499 lines of code (tgaimage excluded)
Dmitry V. Sokolov committed
January 25, 2021
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use standard projection matrix
Pavel Rojtberg committed
January 24, 2021
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fix lookat implementation
Pavel Rojtberg committed
August 25, 2020
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polishing + more readable barycentric coordinates computation
Dmitry V. Sokolov committed
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polishing + more readable barycentric coordinates computation
Dmitry V. Sokolov committed
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c++14 facelift
Dmitry V. Sokolov committed
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TGAImage c++11 facelift
Dmitry V. Sokolov committed
February 10, 2015
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lookat bugfix
ssloy committed
February 1, 2015
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perspective correction
ssloy committed
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perspective correction + minor mat<>::transpose bugfix
ssloy committed
January 30, 2015
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shadow map shading
ssloy committed
January 28, 2015
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projection logic bugfix
ssloy committed
January 27, 2015
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shaders fun!
ssloy committed
January 26, 2015
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first shaders
ssloy committed
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vec2/vec3 specialized from vec<,>
ssloy committed
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cleaning up after refactoring
ssloy committed
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new vec/matrix code
ssloy committed
January 25, 2015
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removing named components
ssloy committed
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vertex shader stub
ssloy committed
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refactoring
ssloy committed