COMMITS
March 26, 2026
L
docs: Add missing references to flame_gamepads package (#3887)
Lisette committed
L
feat: New package flame_gamepads (#3886)
Lisette committed
J
refactor(flame_3d)!: Allow `LightComponents` to be nested (#3883)
Jochum van der Ploeg committed
March 25, 2026
J
refactor(flame_3d): Optimize allocation time in shaders (#3881)
Jochum van der Ploeg committed
J
fix(flame_3d): Ensure `children` parameter is passed to constructors in `MeshComponent` and `ModelComponent` (#3884)
Jochum van der Ploeg committed
J
fix(flame_3d)!: Change type on `Surface` to be non-nullable (#3882)
Jochum van der Ploeg committed
March 24, 2026
J
refactor(flame_3d)!: Simplify shader structure and remove no longer needed uniform classes (#3880)
Jochum van der Ploeg committed
J
feat(flame_3d): Allow shader uniform structures use array elements (#3878)
Jochum van der Ploeg committed
J
refactor(flame_3d): Simplify uniform slot definitions and allocations (#3873)
Jochum van der Ploeg committed
L
ci: Only trigger docs build on doc changes or new tags (#3877)
Lukas Klingsbo committed
L
ci: Automate v-tag and GitHub release for flame (#3876)
Lukas Klingsbo committed
March 23, 2026
J
feat(flame_3d): Add culling scenario and implement AABB frustum culling logic(#3868)
Jochum van der Ploeg committed
March 21, 2026
J
feat(flame_3d)!: Allow for nested Component3D by using world matrix calculations (#3867)
Jochum van der Ploeg committed
March 20, 2026
L
feat: Introduce flame_typled (#3862)
Luan Nico committed
March 19, 2026
J
fix(flame_3d): Ensure proper ambient light calculation in spatial_material shader (#3866)
Jochum van der Ploeg committed
J
feat(flame_3d): Support cull mode on materials (#3865)
Jochum van der Ploeg committed
D
feat: Add HueEffect and HueDecorator (#3852)
Dmitry committed
March 18, 2026
L
fix: Use proper hash combining in CollisionProspect to fix flaky test (#3864)
Lukas Klingsbo committed
D
L
feat: Update terminui on flame_console (#3863)
Luan Nico committed
March 15, 2026
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fix: Remove async from flame test helpers (#3860)
Stefan Hodges-Kluck committed
March 14, 2026
L
March 13, 2026
D
feat: Add `HasAutoBatchedChildren` mixin (#3850)
DevKage committed
March 7, 2026
D
fix: Path Resolution and Region Parsing (#3849)
Dmitry committed
March 6, 2026
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chore(release): Publish packages (#3846)
github-actions[bot] committed
March 5, 2026
D
feat: Add dynamic layer opacity support to flame_tiled (#3843)
DevKage committed
D
fix: Ray direction normalization drift issues (#3841)
DevKage committed
L
feat: Rive 0.14 support (#3839)
Lukas Klingsbo committed
D
fix: Initialize center offset in `CircleComponent` ctor (#3842)
DevKage committed