Commit Graph

  • faaee23018 Publish flame_forge2d-0.8.1-releasecandidate.13 (#889) Lukas Klingsbo 2021-07-31 13:22:18 +02:00
  • abc4371f97 Update README-RU.md (#890) Maksim Dadzerkin 2021-07-30 19:02:21 +03:00
  • 945df52136 Update README-RU.md (#890) Maksim Dadzerkin 2021-07-30 19:02:21 +03:00
  • 064b95aa9c Publish flame_forge2d-0.8.1-releasecandidate.13 flame_forge2d-0.8.1-releasecandidate.13 Lukas Klingsbo (spydon) 2021-07-30 10:43:17 +02:00
  • 031a131a49 Generics on components with gameRef (#888) Lukas Klingsbo 2021-07-30 10:40:38 +02:00
  • 8826085e2a Generics on components with gameRef (#888) Lukas Klingsbo 2021-07-30 10:40:38 +02:00
  • 810d2020e2 Improve STYLEGUIDE (#886) Luan Nico 2021-07-30 02:36:57 -04:00
  • 9ab34f8502 Improve STYLEGUIDE (#886) Luan Nico 2021-07-30 02:36:57 -04:00
  • 7e4bc1464e Fix parallax fullscreen bug when game is resized (#887) Lukas Klingsbo 2021-07-29 14:23:37 +02:00
  • 1b638dc2aa Fix parallax fullscreen bug when game is resized (#887) Lukas Klingsbo 2021-07-29 14:23:37 +02:00
  • 1034ca850b Fix coordinate systems transformations and add example (#885) Luan Nico 2021-07-28 01:35:32 -04:00
  • d60d3f1d9c Fix coordinate systems transformations and add example (#885) Luan Nico 2021-07-28 01:35:32 -04:00
  • 8d644de181 forge2d widget sample (#884) Lukas Klingsbo 2021-07-28 00:37:24 +02:00
  • c2be2f6193 forge2d widget sample (#884) Lukas Klingsbo 2021-07-28 00:37:24 +02:00
  • af014ac798 Fix the resolution of TextBoxComponent (#878) Lukas Klingsbo 2021-07-27 19:56:51 +02:00
  • e106f5eb3a Fix the resolution of TextBoxComponent (#878) Lukas Klingsbo 2021-07-27 19:56:51 +02:00
  • dcd7d66619 Add remove and removeAll (#877) Lukas Klingsbo 2021-07-27 09:31:30 +02:00
  • 195c3a5bd9 Add remove and removeAll (#877) Lukas Klingsbo 2021-07-27 09:31:30 +02:00
  • e3f9f1a469 addShape -> addHitbox (#882) Lukas Klingsbo 2021-07-26 20:19:45 +02:00
  • bb11e53a84 addShape -> addHitbox (#882) Lukas Klingsbo 2021-07-26 20:19:45 +02:00
  • 3b5d7e22d5 Update input.md fixing broken links (#883) A Björck 2021-07-16 22:41:29 +02:00
  • 162ae0540c Update input.md fixing broken links (#883) A Björck 2021-07-16 22:41:29 +02:00
  • 64a40ff641 Refactor joystick (#876) Lukas Klingsbo 2021-07-15 12:00:41 +02:00
  • df000d09a3 Refactor joystick (#876) Lukas Klingsbo 2021-07-15 12:00:41 +02:00
  • 750f63ed97 Rename Camera.cameraSpeed to Camera.speed (#879) Lukas Klingsbo 2021-07-15 11:42:48 +02:00
  • 43639b9333 Rename Camera.cameraSpeed to Camera.speed (#879) Lukas Klingsbo 2021-07-15 11:42:48 +02:00
  • 380781e126 Adding Builder classes for our widgets catalog (#853) Erick 2021-07-13 17:36:13 -03:00
  • 911d3d2747 Adding Builder classes for our widgets catalog (#853) Erick 2021-07-13 17:36:13 -03:00
  • 0c6014948b Publish flame_forge2d-0.8.0-releasecandidate.13 (#875) Lukas Klingsbo 2021-07-08 15:19:47 +02:00
  • edbb0a63fa Publish flame_forge2d-0.8.0-releasecandidate.13 (#875) Lukas Klingsbo 2021-07-08 15:19:47 +02:00
  • a7ff03450a Publish flame_forge2d-0.8.0-releasecandidate.13 flame_forge2d-0.8.0-releasecandidate.13 Lukas Klingsbo 2021-07-08 14:46:51 +02:00
  • cd5234bfd8 Publish flame 1.0.0-releasecandidate.13 (#874) Lukas Klingsbo 2021-07-08 14:11:14 +02:00
  • 3134091fd1 Publish flame 1.0.0-releasecandidate.13 (#874) 1.0.0-releasecandidate.13 Lukas Klingsbo 2021-07-08 14:11:14 +02:00
  • a8fd27078f Flip back the canvas Y-axis after render of BodyComponent (#867) Lukas Klingsbo 2021-07-08 12:03:10 +02:00
  • e497bc9959 Flip back the canvas Y-axis after render of BodyComponent (#867) Lukas Klingsbo 2021-07-08 12:03:10 +02:00
  • c825d58042 Use matrix transformations in FixedResolutionViewport (#869) Lukas Klingsbo 2021-07-08 11:47:28 +02:00
  • 81217053c5 Use matrix transformations in FixedResolutionViewport (#869) Lukas Klingsbo 2021-07-08 11:47:28 +02:00
  • d1a72acb36 Rename prepareCanvas to preRender (#870) Lukas Klingsbo 2021-07-07 17:23:35 +02:00
  • 5e3b05653b Rename prepareCanvas to preRender (#870) Lukas Klingsbo 2021-07-07 17:23:35 +02:00
  • 4ba75199f9 Move intensity to Camera.shake (#871) Lukas Klingsbo 2021-07-07 15:12:21 +02:00
  • fd79b39114 Move intensity to Camera.shake (#871) Lukas Klingsbo 2021-07-07 15:12:21 +02:00
  • de90d3e01c Add BaseComponent.postRender (#866) Lukas Klingsbo 2021-07-07 11:31:44 +02:00
  • 1a5441486f Add BaseComponent.postRender (#866) Lukas Klingsbo 2021-07-07 11:31:44 +02:00
  • 1e79a42161 Rename Tapable to Tappable (#868) Lukas Klingsbo 2021-07-07 10:48:58 +02:00
  • e1bcca15c1 Rename Tapable to Tappable (#868) Lukas Klingsbo 2021-07-07 10:48:58 +02:00
  • c7d48bc16d Rename camera shake amount to duration (#864) Lukas Klingsbo 2021-07-07 10:32:41 +02:00
  • d3ff1cfc0c Rename camera shake amount to duration (#864) Lukas Klingsbo 2021-07-07 10:32:41 +02:00
  • 97faf8cbb4 Fix SpriteAnimationComponent docs (#865) Lukas Klingsbo 2021-07-06 11:41:56 +02:00
  • abdc64eda6 Fix SpriteAnimationComponent docs (#865) Lukas Klingsbo 2021-07-06 11:41:56 +02:00
  • f818310e5b Extract shared children logic when handling components to ComponentSet (#859) Luan Nico 2021-07-04 02:44:15 -04:00
  • cd37a75279 Extract shared children logic when handling components to ComponentSet (#859) Luan Nico 2021-07-04 02:44:15 -04:00
  • 235b080768 Update forge2d docs (#862) Lukas Klingsbo 2021-07-02 21:41:18 +02:00
  • dbca90b1e6 Update forge2d docs (#862) Lukas Klingsbo 2021-07-02 21:41:18 +02:00
  • 5a51a1a7fb Make the JoystickPlayer a PositionComponent (#860) Lukas Klingsbo 2021-06-29 09:28:18 +02:00
  • 86fbe27820 Make the JoystickPlayer a PositionComponent (#860) Lukas Klingsbo 2021-06-29 09:28:18 +02:00
  • 7d399125c4 Compare correct values for _transformMatrix cache (#857) Lukas Klingsbo 2021-06-25 08:31:37 +02:00
  • 060d236fa7 Compare correct values for _transformMatrix cache (#857) Lukas Klingsbo 2021-06-25 08:31:37 +02:00
  • 45eabafa39 Adding test to ensure Flame Game is correctly disposed (#856) Erick 2021-06-22 12:23:01 -03:00
  • d0cb498de2 Adding test to ensure Flame Game is correctly disposed (#856) Erick 2021-06-22 12:23:01 -03:00
  • 544998d556 Publish flame forge2d 0.7.3 releasecandidate.12 (#855) Lukas Klingsbo 2021-06-22 11:39:12 +02:00
  • 0cdcf45470 Publish flame forge2d 0.7.3 releasecandidate.12 (#855) Lukas Klingsbo 2021-06-22 11:39:12 +02:00
  • b506f16607 Publish flame_forge2d-0.7.3-releasecandidate.12 flame_forge2d-0.7.3-releasecandidate.12 Lukas Klingsbo 2021-06-21 22:46:06 +02:00
  • eb328a3dbc Update changelog and readme Lukas Klingsbo 2021-06-21 22:44:47 +02:00
  • 41c91ee1a7 Fix type bug for _tranform.scale Lukas Klingsbo 2021-06-21 22:05:07 +02:00
  • cf19ec5e4e Migrate flame_forge2d to monorepo (#852) Lukas Klingsbo 2021-06-21 22:02:32 +02:00
  • 20e5dd9fcb Migrate flame_forge2d to monorepo (#852) Lukas Klingsbo 2021-06-21 22:02:32 +02:00
  • e2aee0cd63 Publish flame-1.0.0-releasecandidate.12 (#850) Lukas Klingsbo 2021-06-18 09:37:20 +02:00
  • d9b2398aa2 Publish flame-1.0.0-releasecandidate.12 (#850) Lukas Klingsbo 2021-06-18 09:37:20 +02:00
  • b276877996 Bring back symlinks 1.0.0-releasecandidate.12 Lukas Klingsbo 2021-06-18 00:09:22 +02:00
  • 5de88e021b Publish flame-1.0.0-releasecandidate.12 Lukas Klingsbo 2021-06-18 00:07:20 +02:00
  • 208ae78b84 Fix publish script (#849) Lukas Klingsbo 2021-06-18 00:03:09 +02:00
  • f81bfc6626 Fix publish script (#849) Lukas Klingsbo 2021-06-18 00:03:09 +02:00
  • 0e2b52ff86 Fix camera zoom with offset (#848) Lukas Klingsbo 2021-06-17 23:06:18 +02:00
  • 676d34a0be Fix camera zoom with offset (#848) Lukas Klingsbo 2021-06-17 23:06:18 +02:00
  • 6c2c8ace08 Extracting actions to generic github actions (#846) Erick 2021-06-17 12:10:54 -03:00
  • 865d85f41e Extracting actions to generic github actions (#846) Erick 2021-06-17 12:10:54 -03:00
  • cb6a0e69b4 Make render object not be sized by parents anymore (#845) Renan 2021-06-16 13:31:57 +01:00
  • 7491f3ba1b Make render object not be sized by parents anymore (#845) Renan 2021-06-16 13:31:57 +01:00
  • 376395d638 Add some render box updates (#841) Renan 2021-06-09 23:55:31 +01:00
  • 0ac8519b72 Add some render box updates (#841) Renan 2021-06-09 23:55:31 +01:00
  • 948f277e5d Fix gestures when isHud = true and camera is transformed (#843) Lukas Klingsbo 2021-06-09 23:47:59 +02:00
  • ba6c9d1eed Fix gestures when isHud = true and camera is transformed (#843) Lukas Klingsbo 2021-06-09 23:47:59 +02:00
  • 2c1bba8f86 Use Matrix4 tranformation for Camera.apply (#840) Lukas Klingsbo 2021-06-09 16:55:13 +02:00
  • 1de9044b4d Use Matrix4 tranformation for Camera.apply (#840) Lukas Klingsbo 2021-06-09 16:55:13 +02:00
  • a7fd05f2b5 Make game.size take zoom into consideration (#836) Lukas Klingsbo 2021-06-09 16:39:45 +02:00
  • 674bc05bcb Make game.size take zoom into consideration (#836) Lukas Klingsbo 2021-06-09 16:39:45 +02:00
  • 607c4bbdcd Add link to docs summary (#842) Renan 2021-06-09 13:37:12 +01:00
  • 1ea3511125 Add link to docs summary (#842) Renan 2021-06-09 13:37:12 +01:00
  • d6b60fe79d Added Matrix4 extension (#838) Jochum van der Ploeg 2021-06-09 09:40:57 +02:00
  • 50ca95ada2 Added Matrix4 extension (#838) Jochum van der Ploeg 2021-06-09 09:40:57 +02:00
  • 55aea41788 Adding animation support to parallax (#835) Erick 2021-06-07 13:31:19 -03:00
  • 39b6ade271 Adding animation support to parallax (#835) Erick 2021-06-07 13:31:19 -03:00
  • 31f0437a40 Fix rendering of polygons in ShapeComponent (#839) Lukas Klingsbo 2021-06-07 16:31:54 +02:00
  • 4d60f7e15b Fix rendering of polygons in ShapeComponent (#839) Lukas Klingsbo 2021-06-07 16:31:54 +02:00
  • bd840b1676 Add anchor for ShapeComponent constructor (#837) Liu Peng 2021-06-05 23:46:44 +08:00
  • daabb1188b Add anchor for ShapeComponent constructor (#837) Liu Peng 2021-06-05 23:46:44 +08:00
  • 60a3095c64 Fix a couple gnarly bugs (#833) Luan Nico 2021-06-01 17:10:27 -04:00
  • 3fcf211ceb Fix a couple gnarly bugs (#833) Luan Nico 2021-06-01 17:10:27 -04:00
  • 0a7a6867bf Relative flame paths for bridge packages (#832) Lukas Klingsbo 2021-05-30 01:10:33 +02:00
  • e7f9156793 Relative flame paths for bridge packages (#832) Lukas Klingsbo 2021-05-30 01:10:33 +02:00