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E
Engelbert
20 commits
RECENT COMMITS
E
release: 0.87.14
Engelbert
1d ago
0fbdd28
E
engine: Flash-Next asks for its per-layer embedding rows before reading them and uses the fused hyper-connection kernels on 64-lane cards
Engelbert
1d ago
2f994e4
E
ci: the math runtime is imported once before its tests, so a translated first import does not run into the helper's call timeout
Engelbert
1d ago
7c3167e
E
chat: after a refused math call the model can only correct the call or ask, and a second refusal ends the turn with a fixed message instead of an answer from memory
Engelbert
1d ago
724f549
E
tools: math calls carry the user's own message and are refused before running when they drop, change or invent part of the problem; every result shows what was computed
Engelbert
1d ago
95cd404
E
tools: with both math tool sets on, one routing rule keeps exact requests in SymPy, and the numerical helper refuses or flags calls that cannot mean what they say
Engelbert
1d ago
c12c244
E
tools: optional numerical tools backed by NumPy and SciPy in the bundled math runtime, off by default
Engelbert
1d ago
78892c3
E
tools: SymPy says when a result is numerical or timed out, takes e as a variable when declared, and its definitions cost 1017 tokens instead of 2332
Engelbert
1d ago
4fc31b6
E
tools: optional symbolic math tools backed by a bundled SymPy runtime, off by default
Engelbert
2d ago
ab46d16
E
release: 0.87.13
Engelbert
2d ago
8af5d37
E
chat: the conversation memory tools archive only when the context is filling up
Engelbert
2d ago
7db08f7
E
models: a model with its MTP head built in is listed even when its file name says MTP
Engelbert
2d ago
938faf2
E
docs: Dynamic MoE performance tables and version 0.87.13
Engelbert
2d ago
2c4d185
E
app: a Save RAM switch, separate MTP heads under Dynamic MoE, model publish dates and a 10 minute start limit
Engelbert
2d ago
81bef71
E
engine: Dynamic MoE can save RAM, counts the MTP head and starts without it when it does not fit, copies evicted experts back from VRAM and frees slots a prompt left half loaded
Engelbert
2d ago
5dc2efc
E
engine: the bounded Dynamic MoE cache keeps filling after the server is ready
Engelbert
2d ago
db62835
E
engine: Dynamic MoE takes batches of 9 tokens and up on the GPU
Engelbert
2d ago
58b0834
E
engine: a state save with nothing to read from the GPU no longer takes a Metal command buffer
Engelbert
2d ago
cd68bdf
E
engine: hybrid models cache their recurrent state in 8 bits and the plan counts their checkpoints
Engelbert
3d ago
3ebe4e4
E
servers: Start uses the settings at the click, the header keeps its layout and model tags wrap
Engelbert
3d ago
1783819